Stardew Valley Wiki
Advertisement
Stardew Valley Wiki

The Farm is a location that is the main feature of Stardew Valley. The player is able to grow crops, raise animals, craft, and decorate the farm to their choosing.

There is a cabin on the farm for which the player can purchase two upgrades. With the first upgrade the outside of the house becomes painted and the inside becomes much larger, including a kitchen and bedroom even though the foot print of the house is the same as that of the cabin. The fireplace moves into the bedroom. The second upgrade moves the fireplace into the kitchen and adds a hallway back to two more rooms. No windows are added but the player can purchase more from Robin and you can move those you have around.

There is a cave on the farm which can be upgraded by Demetrius to house fruit bats or to grow mushrooms, which is decided by the players choice. The size of the cave does not change.

There is a broken greenhouse on the farm which will become repaired once the player has completed the proper quest from the community center. When fixed the inside of the greenhouse has a large dirt field you can plant, the player must provide water to grow plants inside.

The Farm

“You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.”

Upon completing the Character Creation and the initial dialogue with Robin at the Bus Stop, this is the location the player is transported to. Inherited from the player’s grandfather after quitting the player’s job at Joja Corporation, it is the player’s duty to restore the land and make use of it.

Farm Maps

Main page: Farm Maps

When creating a new character, players can choose from several different farm layouts (referred to as farm maps). Each of these maps offer unique benefits, and favor specific Skills. The default farm map is the Standard Farm if no other selection is made.

The player's farmhouse appears the same from the outside on all maps, but begins with a uniquely styled interior for each different farm map chosen, styled after the selected map's theme. Each farmhouse interior begins with different basic furniture pieces, wallpaper, and flooring.

Each map slightly changes how the farm appears in the overall game map. Most simply change how the farm area appears, but some change areas outside the farm (the Forest farm extends the forest to the west, toward the farm, and the Riverland map connects to a river which flows south of the desert). These changes are only reflected on the world map, no changes are made to the actual game world outside the player's farm, based on map selection.

After selecting a map it cannot be changed, characters are permanently tied to their map once created. Each map takes up the same area, but there are different amounts of usable, farmable, and buildable land on each.

See Farm Maps For a list of the different Maps and thier benefits


Farmhouse

Main page: Farmhouse

The Farmhouse is one of the only two forms of housing, cabins being the other. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The beach farm does not have a fireplace. The farmhouse can be upgraded 3 times, along with renovations. The first time by paying 10,000g and giving 450 Wood to Robin, which adds the kitchen and unlocks marriage. The second upgrade is 50,000g and 150 Hardwood, which increases room sizes, adds an empty room, and a room with a crib and two beds. This upgrade unlocks children. The final upgrade adds a cellar which can age alcohol and cheese in Casks, this upgrade costs 100,000g. All renovations are free. Removing the crib removes the crib from the children’s room. Opening the bedroom wall removes the wall separating the bedroom and main room. Adding a southern room adds a room below the player’s bedroom. Adding a corner room adds a room to the north of the bedroom and right of the children’s room. All upgrades takes approximately 3 full days to complete. However, renovations are done instantly.

A fully upgraded farmhouse.

Marriage

Main page: Marriage

Upon completion of the marriage ceremony, the person that the player married will have a portion of their room moved into the player’s house, right next to the bedroom. However, this requires at least a tier 2 farmhouse.

Shipping Box

Main page: Shipping

The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight, with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.

Crops

Main page: Crops

Seeds for crops can be bought from Pierre in his shop, with his selection correlated to the active season, or obtained from completing Community Center bundles. However, these seeds can only be planted on the farm or in the Greenhouse. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.

Fruit Trees

Main page: Fruit Trees

Fruit Tree seeds can be bought from Pierre's Shop and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter.

Crows

Crows may randomly spawn on the farm each morning there are crops planted. Crows destroy crops by eating them. To avoid this, players may craft Scarecrows and place them within range of growing crops. Collectible Rarecrows can also be used to scare off crows.

Buildings

Main page: Carpenter's Shop

Buildings can be purchased from Robin at the Carpenter's Shop for varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, and the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals. Players may need to clear a spot to place a building so there are no trees, rocks, logs, stumps, weeds or grass in the way as these will prevent a player from placing a building where they wish to. Farm animals that standing in the area where the player wishes to build will also prevent the player from placing the building.

Tip: It's a good idea to build a silo prior to purchasing animals, so there is a place to store hay for them to eat.

A player may also place Chests and Machines inside buildings to prevent damage from weeds. There is a hay dispenser at the top-left wall of barns or coops, if the player owns a silo containing Hay they can click on it to receive hay to manually place in the empty spots on the food bench. When the player buys animals, they are prompted to click on the building where they will be delivered. If the player does not have a suitable building, the player can not buy the animal.

Demolishing a building

Take the animals out, go to Robin and bring up the type of building, use the demolish icon instead of the build icon. The game will ask you to target the building to demolish. Demolishing is instantaneous. In the case of the stable, the player can then ask for a new stable to be built. Having a stable in the process of being built allows the player to keep their horse.

Silo

Cost: 100g, 100 Stone, 10 Clay. 5 Copper Bar

A silo is a two-by-two building which stores hay. When the player has a silo, cut grass may turn into hay and enter the silo, no matter where the silo is located on the farm. When the player’s silo is full any additional grass cut is lost. The player must have a silo to make hay to feed your animals on days it rains or snows. Clicking at the bottom of a silo shows the total number of pieces of hay inside all your silos. Hay is taken out of the silo only through the hay dispensers inside the coop and barn or automatically in the Deluxe barn and/or coop. It is best to build this before winter so you can fill it. Each animal living in coop or barn expects one hay or fresh grass per day or they will not be happy with the player, but they do not die. The silo can not be upgraded. The silo does not need to be connected with any other farm buildings.

Coop

Cost: 4000g, 300 Wood, 100 Stone

The coop is 6x3 tiles. Once placed it can be moved via Robin. Hay must be placed by hand onto the feeding bench. Houses up to 4 chickens.

1st Upgrade: Cost: 10,000g, 400 Wood, 150 Stone

The first upgrade is called "Big Coop" and allows the player to incubate eggs to make new chicks or ducklings. Enlarges the inside space and allows the to player house up to 8 birds. Hay must still be placed by hand. Houses up to 8 chickens, ducks, void chickens, dinosaurs, to golden chickens.

2nd Upgrade: Cost: 20,000g, 500 Wood, 200 Stone

Sold as "Deluxe Coop" the second upgrade automatically places hay from the player’s silo on the food bench to feed the animals when they are not able to browse outside. It also allows the player own rabbits that give wool and occasionally a rabbit's foot. Houses up to 12 creatures.

Barn

Cost: 6000g, 350 Wood, 150 Stone

The barn is 7x4 tiles. Robin is able to move the barn after it has been placed. Hay must be placed by hand. Houses four cows and/or ostriches.

1st Upgrade: Cost: 12,000g, 450 Wood, 200 Stone.

The first upgrade is sold as “Big Barn”. This upgrade allows for birth. Hay still must be placed down by hand. Allows for up to 8 creatures, now including goats.

2nd Upgrade: Cost: 25,000g, 550 Wood, 300 Stone.

The “Deluxe Barn” automatically places hay from the player’s silo(s). 12 animals can be housed. Allows the player to own sheep and pigs.

Stable

Cost: 10,000g, 100 Hardwood, 5 Iron Bar

The stable is 4x2 tiles. The stable comes with a horse, which allows for must faster travel. The structure can not be upgraded.

Well

Cost: 1000g, 75 Stone

This 3x3 structure allows the player to refill their watering can. This structure is not able to be upgraded.

Slime Hutch

Cost: 10,000g, 500 Stone, 10 Refined Quartz, 1 Iridium Bar

The Slime Hutch is 11x6 tiles. It can not be upgraded and is used to house Slimes. These slimes will produce slime eggs and slime balls.

Debris

Farm debris is a naturally regenerating element on The Farm. Creating fences and tilling is an effective method of stopping debris from forming in an area again. It is highly recommended that the player does not prevent all debris from forming again. Placing tree seeds in protected areas will cause the tree to not grow in that area.

Small Plants

Image Name Tool Required Drops Propagation
Weed Any Fiber (0-1) Mixed Seeds (0-1) Respawns randomly; spreads destructively
Grass Scythe Hay (0-1)(only if Silo exists) Respawns randomly; Spreads non-destructively

Trees

Main page: Trees

Apart from Fruit Trees, there are 3 types of common trees that grow in Stardew Valley: Maple Trees, Oak Trees, and Pine Trees.

Tree Tool Required Drops Propagation
Mature Maple Tree Axe: Wood (16-31), Sap (6), Maple Seed (0-2), Hardwood (if Lumberjack) Maple seeds spread non-destructively
Mature Oak Tree Axe Wood (16-31), Sap (6), Acorn (0-2), Hardwood (if Lumberjack) Acorns spread non-destructively
Mature Pine Tree Axe Wood (16-31), Sap (6), Pine Cone (0-2), Hardwood (if Lumberjack) Pine cones spread non-destructively
Tree Seedling (stages 4) Axe Wood (4-5) Grows to next stage
Tree Seedling (stages 2-3) Any Wood (0-1) Grows to next stage
Fallen Seed Axe Pickaxe Hoe (1) Grows to stage 2 seedling

Note: Seeds will not drop until Foraging Skill Level 1 is acquired. Tree seedlings that have not yet grown beyond their first stage will drop nothing.

Wood

Apart from trees, wooden debris is split into three types, two of which produce Hardwood.

Image Name Tool Required Drops Propagation
Twig Axe Wood (1) Spawns randomly; spreads destructively
Large Stump Copper Axe Hardwood (2-3) Only on Forest Farm
Large Log Steel Axe Hardwood (8-10) Never

Stone

Main page: Stone

The farm's rock debris is not a primary way of farming stone (see The Mines). Stone debris is split into two types, both dropping stone.

Image Name Tool Required Drops Propagation
Rock Pickaxe Stone (1) Spawns randomly; spreads destructively
Boulder Steel Pickaxe Stone (15) Never

Unique Areas

Initial Repaired

There are three unique areas on The Farm (not including player placeable buildings, e.g. Barn, The Coop, etc.).

Greenhouse

Main page: Greenhouse

The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the Pantry section of the Community Center will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill your Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.

The Cave

Main page: The Cave

Mushrooms option

Once your total earnings reaches 25000g, Demetrius meets with you at your door the next day. He states that he is working on research and asks if you wouldn't mind if he used your cave for more. He gives the player the option to either have fruit bats in their cave, or install 6 1x1 plots for growing various types of mushrooms. Picking fruit bats will cause a random fruit to be placed in the cave, while picking mushrooms will cause 5 different types of mushrooms to grow in the cave.

Grandpa's Shrine

See also: Grandpa
“Wait for my return at the dawn of the 3rd year.”

Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates your performance.

After your third year of being on the farm and his intial evaluation, his shrine will still be active.

“ There's a diamond-shaped slot in the shrine... was that always there?”

If you place a Diamond into your Grandpa's Shrine, he will reappear and re-evaluate your farm the next day. He will apologize for being too harsh and promptly give you a new answer if you made some changes. Interacting with the shrine after this event will produce a Statue of Perfection.

Additional Information

See: Animals
See: Artisan Goods

History

  • 1.0: Introduced.
  • 1.1: Added four new farm maps to character creation, each favoring different skills.
  • 1.4: Added a new multiplayer focused map, the Four Corners Farm.
  • 1.5: Added the Beach Farm.
Locations
Locations Backwoods • Beach • Bus Stop • Calico Desert • Cindersap Forest • Farm • Farm Cave • Farm Pond • Graveyard • Minecart • Mines • Mountain • Mutant Bug Lair • Pelican Town • Quarry • Quarry Mine • Railroad • Secret Woods • Sewers • Skull Cavern • Tunnel • Witch's Swamp

Categories:

  • Locations
  • Gameplay
Advertisement