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Stardew Valley board game
For the video game in which this board game is based on, see Stardew Valley.

Stardew Valley: The Board Game is a 2021 board game based on the 2016 video game of the same name. It was developed by Cole Medieros and ConcernedApe. In this game, 1 to 4 players, ages 13 and up, have to build a farm, grow crops, explore, and restore the valley. By befriending the local villagers, players earn hearts that allow them to reveal hidden goals. With them working together, they keep Joja Corporation from taking over the valley.

History[]

In 2018, Eric Barone and Cole Medeiros, introduced online through their mutual friend Matt Griffin, played a co-op game of Stardew Valley and discussed the idea of making a Stardew Valley board game. They didn't know exactly what it would look like, but they knew that the game had all the components of a great board game.

Over the next year, they iterated through many prototypes. They knew it'd be collaborative, but wondered how they would "win" the game. Eventually the combination of Community Center Bundles and Grandpa's Goals emerged, providing a way to engage with all aspects of Stardew Valley.

The second year was spent playtesting and refining, as well as taking special care with the art style. Mechanics of the game were honed and adjusted. The art went through many iterations. A lot of people helped along the way, and with each new playthrough the game got a little bit better.

Eric invested a lot of time into this project, whatever he could spare while still developing new content for the video game. Cole put in countless nights and weekends, as that was the only time he had available.

This board game was printed and assembled by Delano Games in Michigan and shipped via Quartermaster Logistics in Florida in 2021. Designed by ConcernedApe in Seattle and Cole Medeiros in California. Published by ConcernedApe.

Features[]

Cards
  • 84 season cards
  • 31 villager cards
  • 8 grandpa goals
  • 26 bundle cards
  • 19 tool upgrade cards
  • 50 item cards
  • 38 event cards
Tiles
  • 48 crop tiles
  • 60 forageable tiles
  • 40 artifact/mineral tiles
  • 24 animal product tiles
  • 16 ore/geode tiles
  • 60 fishing tiles

Objective[]

In this games, 1 to 4 players have opened a letter from their Grandpa due to a desperate need of change. They move to a farmhouse bestowed onto them and seek to fulfill four randomly-chosen Grandpa's Goals, as well as restore the Community Center of Stardew Valley by fulfilling the Community Center's hidden Bundles.

Grandpa's Goals[]

Goal Name Explanation Formula Note
Catch Legendary Fish Catch Legendary Fish equal to the number of players. Legendary Fish = Players P.S. You don't have to keep them... just have caught them!
Expand The Farm Own Buildings equal to the number of players. Build Icons = Players P.S. Visit Robin with Gold and Materials to build.
Explore The Mine Reach the Bottom of the Mine (Level 12) A symbol of a Pickaxe next to stairs P.S. Don't forget Stone can be used to craft staircases down.
Make Friends Have friends equal to 3 times the number of players. Friends = 3 x Players P.S. Remember it's the Total that matters, not who has them
Raise Animals Own animals equal to 2 times the number of players Animals = 2 x Players P.S. You'll need to build a Coop or Barn to house animals.
Explore The Museum Fill Museum slots equal to 2 times the number of players (Artifacts and Minerals) x 2 = Players P.S. Find Artifacts and Minerals by opening Geodes.
Save Enough Gold Have 10 Gold per player by the end of the game. Gold = 10 x Players P.S. Keep enough Gold in your reserves to complete this goal.
Upgrade Starting Tools Upgrade your Starting Tools a total of 2 times per player. Upgrades = 2 x Players P.S. This requires Ore (or Gold) and can be done at end of turn.

Bundles[]

The Crafts Room (forageables) and Pantry (crops) may require resource tiles from a specific season. For this reason it is advisable to reveal these bundles as soon as possible. It is possible to replace a bundle by spending Hearts, if a revealed bundle requires resources the players no longer have access to.

Crafts Room
Bundle Name Requirements
Construction 2 Materials Per Player (stone, wood, fiber)
Spring Foraging 1 Spring Forageable Per Player
Summer Foraging 1 Summer Forageable Per Player
Fall Foraging 1 Fall Forageable Per Player
Winter Foraging 1 Winter Forageable Per Player
Pantry
Bundle Name Requirements
Artisan 1 Quality Animal Product Per Player
Spring Crops 1 Spring Crop Per Player
Summer Crops 1 Summer Crop Per Player
Fall Crops 1 Fall Crop Per Player
Quality 1 Quality Crop or Quality Forageable Per Player
Animals 1 Animal Product Per Player
Fish Tank
Bundle Name Requirements
River Fish 1 River or Legendary Fish Per Player
Ocean Fish 1 Ocean or Legendary Fish per Player
Lake Fish 1 Lake or Legendary Fish Per Player
Crab Pot 1 Crab Pot or Legendary Fish Per Player
Bulletin Board
Bundle Name Requirements
Chef 1 Heart plus 1 Crop Per Player
Dye 1 Heart plus 1 Forageable Per Player
Enchanter 1 Heart plus 1 Mineral Per Player
Field Research 1 Heart plus 1 Fish Per Player
Fodder 1 Heart plus 1 Animal Product Per Player
Vault
Bundle Name Requirements
Six 6 Gold per Player
Eight 8 Gold per Player
Ten 10 Gold per Player
Boiler Room
Bundle Name Requirements
Adventurer 1 Bug Meat per Player
Blacksmith 1 Ore per Player
Geologist 1 Mineral per Player

Setup[]

Sequence Of Play[]

  1. Season Phase
    1. Each Turn starts with the first player drawing a Season Card. Each card has a series of symbols depicting what events are happening today.
    2. Some Season Cards are Festival Cards, however, which only have one effect explained on the card.
  2. Planning Phase
    1. Players may trade items or resources, discuss their intentions for their turns, and place their pawns in one Location.
  3. Action Phase
    1. Players may either take two actions in one location or take one action in one location, move 1 space along a path, then take another action at another location.
    2. If a player moves along a path, they are allowed to forage. "Forage" means to take a facedown Forage or Tree tile from an area that borders the path they are taking. Normally, the player may only take 1. While tree tiles are obtained through Foraging, they are not considered Forageables.

Forage Tiles[]

Actions Summary[]

Farm[]

Water Crops - Move Crops planted on the Crop Track one space tohe right. If a tile has been successfully been pushed off of the Crop Track, it is harvested and goes to the player's inventory.

Collect From Animals - Roll all three Animal Dice. Every time and Animal Dice lands with a particular animal face, the player may harvest that Animal's resource from that Animal. If the Animal is Happy, the player gets the Quality version of that resource instead.

Mountain[]

Explore The Mine - Roll 2 Stardew Dice and refer to the current Map Card (See Explore The Mines)

Buy Buildings - Purchase any number of Buildings from Robin, provided that the player has sufficient Gold and Building Materials (Wood and Stone).

Lake Fishing - Roll 3 Stardew Dice to catch lake fish from the fish track (see Fishing).

Forest[]

River Fishing - Roll 3 Stardew Dice to catch river fish from the fish track (see Fishing).

Ranch[]

Buy Animals - Purchase any number of Animals from Marnie provided the player(s) own the housings those animals require.

Town[]

Buy & Plant Seeds - Purchase any number of Seeds from Pierre for 1 Gold each. Each Seed is automatically planted into the slot that there Watering Cost indicates (for example, Parsnips are have a Watering Cost of 2, so it is planted in slot 2). Each slot can only have 1 crop. The player can also Sell any goods in their inventory during this action.

Make a Friend - Draw the top card of the villager deck to befriend (See Make a Friend)

Reveal & Donate to Bundles - Spend 1 Heart per Player to reveal the leftmost hidden Bundle or replace a revealed Bundle. Donate Resource Tiles from your inventory to revealed bundles. There is no limit to the number of bundles that can be revealed, replaced, or completed in a single Action. Each completed Bundle grants any one Player an Item (or an Epic item for the last Bundle.

Beach[]

Ocean Fishing - Roll 3 Stardew Dice to catch ocean fish from the fish track (see Fishing).

Forge[]

Open Geodes - See Open Geodes

Donate to the Museum - Donate any number of Artifacts and Minerals to the Museum. Artifact and Mineral Tiles have Letters on them, and can only be donated to an empty Slot that matches the Letter.

Action Location Explanation
Water Crops Farm Move Crops planted on the Crop Track one space tohe right. If a tile has been successfully been pushed off of the Crop Track, it is harvested and goes to the player's inventory.
Collect From Animals Farm Roll all three Animal Dice. Every time and Animal Dice lands with a particular animal face, the player may harvest that Animal's resource from that Animal. If the Animal is Happy, the player gets the Quality version of that resource instead.
Explore The Mine Mountain See Explore The Mines
Buy Buildings Mountain Purchase any number of Buildings from Robin, provided that the player has sufficient Gold and Building Materials (Wood and Stone).
Lake Fishing Mountain See Fishing
River Fishing Forest See Fishing
Buy Animals Ranch Purchase any number of Animals from Marnie provided the player(s) own the housings those animals require.
Buy & Plant Seeds Town Purchase any number of Seeds from Pierre for 1 Gold each. Each Seed is automatically planted into the slot that there Watering Cost indicates (for example, Parsnips are have a Watering Cost of 2, so it is planted in slot 2). Each slot can only have 1 crop. The player can also Sell any goods in their inventory during this action.
Make a Friend Town See Make a Friend
Reveal & Donate to Bundles Town Players may spend a number of hearts equal to the number of Players to reveal Bundles, which are revealed from leftmost (Crafts Room) to rightmost (Boiler). Players may also spend a number of hearts equal to the number of Players to replace an already revealed Bundle. Players may also donate any Items they have on hand to revealed bundles. There is no limit to the number of bundles that can be revealed, replaced, or completed in a single Action. Every one of the first 5 completed Bundles results in an Item being granted to the Player that completes the Bundle, and the 6th one grants an Epic Item.
Ocean Fishing Beach See Fishing
Open Geodes Forge See Open Geodes
Donate to Museum Forge Donate any number of Artifacts and Minerals to the Museum. Artifact and Mineral Tiles have Letters on them, and can only be donated to an empty Slot that matches the Letter.

Explore The Mines[]

The player visits the Mines to find something valuable.

When the player explores the Mines, what they can find is based on the mine's Level Card (how deep into the mines the players have gone) and the mine's Map Card. They can find things like ore, geodes, and items, encounter monsters, or even find stairs to go down to a deeper level.

The player rolls two Stardew Dice, and uses their face-up images as X and Y coordinates on the Map Card to determine what they encounter.

Players that start with the Mining Proficiency or the Pickaxe item will generally have an easier time exploring the mines.

The Mines is 12 levels deep. If a player reaches the bottom of the mines, they gain an Epic Item.

Buy Buildings[]

The player can purchase any number of buildings from Robin, for a cost of Gold and Materials.

Each game features 4 buyable buildings. Two of them, the Barn and the Coop, are fixed. The two others are randomly selected.

List of Building Tiles[]

Name Cost Effect
Barn 10 Gold, 2 Wood Permits the purchase of Cows, Goats and Sheep
Coop 20 Gold, 2 Wood Permits the purchase of Chickens, Ducks, and Rabbits
Farmhouse 10 Gold, 3 Wood, 1 Stone Gain the Mermaid's Pendant Epic Item.
Mill 10 Gold, 1 Wood, 1 Stone All crops planted automatically become Quality Crops.
Shed 10 Gold, 2 Wood Any Number of resources can be stored on this tile. During the Planning Phase, players can trade with the Shed.
Shipping Bin 10 Gold, 2 Wood Players can now sell their resources at any time.
Silo 10 Gold, 1 Stone, 1 Wood Animals are always Happy.
Stable 10 Gold, 3 Wood Automatically gain the Horse Epic Item.
Well 10 Gold, 3 Stone Use an action during your turn to automatically harvest any planted Crop.

Fishing[]

Fishing is an action that can be done at the Mountain, Forest, or Beach.

At the lower-right corner of the the board there is a Fishing Track, representing fish that can currently be caught. Each fish tile has Icons representing die faces. If a player performs the Fishing Action, they roll the 3 Stardew Dice. If the dice's icons match the fish's icons, the icons can be spent to catch the fish, placing the tiles into the player's inventory. One dice face can only be attributed to one fish. If a fish is successfully caught, the remaining fish tiles slide to the right and new tile(s) fill out the track immediately, by randomly grabbing them from the Fishing Bag..

Fish Tiles are divided into 4 categories: Ocean Fish, Lake Fish, River Fish and Items. Ocean Fish can only be caught at the Beach. River Fish can only be caught in the Forest. Lake Fish can only be caught in the Mountain. Ocean fish are represented with a gray square. Lake Fish are represented with a green circle. River fish are represented by a blue triangle. Items are orange.

Items have two subcategories: Trash and Treasure Chests. Most Items are Trash. A single Trash Item can be taken if a player fails to catch fish of any kind during their Action.

The only Item that is not Trash is Treasure Chests. If a player catches a fish directly to the left of a Treasure Chest Tile, the player takes an Item Card in addition to the fish.

Fish Tiles also have two subcategories: Crab Pot Fish and Legendary Fish. Crab Pot Fish are identified by the crab trap icon on their tilecan be caught by taking the Fishing Action while one has Bug Meat in the inventory. If they do so, Crab Pot Fish are automatically caught.

Finally, There are Legendary Fish. These are identified with the golden text for their name and the Crown on their tile Normally, if a fish gets pushed off the Fishing Track or otherwise replaced, it is discarded. However, Legendary Fish go directly back in the back. Legendary Fish are important due to being mandatory to be caught for one of the Grandpa's Goals in addition to be useful as a substitute for any Fishing Bundle in the community center.

The Fishing Tile interacts with a Season Phase Icon. The "Fish Move" Season Phase Icon causes the rightmost two fish tiles to be discarded, causing the rest of the fish tile to slide to the right and the removed fish tiles to be replaced with new ones.

Fish Tile Table[]

Name Category Subcategories (if any Catch Icons Sell Price
Albacore Ocean N/A 3 Hearts 2
Anchovy Ocean N/A 1 Heart 1
Clam Ocean Crab Pot N/A 2
Cockle Ocean Crab Pot N/A 2
Crab Ocean Crab Pot N/A 3
Crimsonfish Ocean Legendary 1 Flower 6
Eel Ocean N/A 3 Hearts 2
Halibut Ocean N/A 1 Heart, 1 Junimo 2
Herring Ocean N/A 1 Heart 1
Mussel Ocean Crab Pot N/A 1
Lobster Ocean Crab Pot N/A 3
Octopus Ocean N/A 3 Junimo 3
Oyster Ocean Crab Pot N/A 1
Pufferfish Ocean N/A 2 Junimo 4
Red Mullet Ocean N/A 1 Heart, 1 Junimo 2
Red Snapper Ocean N/A 2 Hearts 2
Sardine Ocean N/A 1 Heart 1
Sea Cucumber Ocean N/A 1 Junimo 2
Squid Ocean N/A 2 Junimo 2
Shrimp Ocean Crab Pot N/A 2
Super Cucumber Ocean N/A 2 Junimo 4
Tilapia Ocean N/A 1 Heart 1 Junimo 2
Tuna Ocean N/A 3 Heart 3
Bream River N/A 2 Heart 1
Catfish River N/A 2 Junimo 4
Crayfish River Crab Pot N/A 2
Dorado River N/A 2 Junimo 3
Glacierfish River Legendary 1 Flower 6
Perch River N/A 2 Heart 2
Periwinkle River Crab Pot N/A 0
Pike River N/A 3 Hearts 3
Salmon River N/A 1 Heart 1 Junimo 2
Snail River Crab Pot N/A 2
Shad River N/A 1 Junimo 2
Sunfish River N/A 1 Heart 1
Tiger Trout River N/A 3 Heart 3
Walleye River N/A 1 Junimo 3
Angler Lake Legendary 1 Flower 6
Bullhead Lake N/A 1 Heart, 1 Junimo 2
Carp Lake N/A 1 Heart 1
Chub Lake N/A 2 Heart 2
Crayfish Lake Crab Pot N/A 2
Legend Lake Legendary 1 Flower 7
Lingcod Lake N/A 3 Junimo 3
Pike Lake Heart 2 Hearts 3
Periwinkle Lake Crab Pot N/A 0
Rainbow Trout Lake N/A 1 Junimo 2
Sturgeon Lake N/A 2 Junimo 4
Smallmouth Bass Lake N/A 1 Heart 2
Snail Lake Crab Pot 1 Heart 2
Algae Items Trash N/A N/A
Broken CD Items Trash N/A N/A
Driftwood Items Trash N/A N/A
Glasses Items Trash N/A N/A
Newspaper Items Trash N/A N/A
Trash Items Trash N/A N/A
Treasure Chest (x3) Items Treasure Chest N/A N/A

Buy Animals[]

The player can pay gold to purchase Animals.

In order to actually purchase an Animal with this action, the player(s) need to have already build a Coop or a Barn (see Buy Buildings).

Collecting resources from Animals is done via the Collect From Animals action.

Name Cost Building Needed Resource(s)
Chicken (2 avail.) 6 Coop Egg, Large Egg
Duck 6 Coop Duck Feather,
Rabbit 10 Coop Rabbit's Foot, Quality Rabbit's Foot
Cow (2 avail.) 8 Barn Milk, Large Milk
Goat 8 Barn Goat's Milk, Quality Goat's Milk
Sheep 10 Barn Wool, Quality Wool

Buy & Plant Seeds[]

Make A Friend[]

Reveal & Donate To Bundles[]

Open Geodes[]

[]

Tile Lists[]

Fish Tiles[]

The game contains 60 double sided fish tiles. Each displays the Fish's species, Gold value, and Stardew Dice needed to catch (or a bugmeat symbol for crab pot fish). Legendary Fish require a single stardrop roll.

The fish tiles include:

  • 6 Trash tiles (Algae, Broken CD, Driftwood, Glasses, Newspaper, Trash)
  • 3 Treasure tiles
  • 4 Legendary Fish (Glacierfish-6G River, Angler-5G/Legend-7G Lake, Crimsonfish-6G Ocean)
  • 13 non-Legendary River Fish (inc 3 crabpot)
  • 22 non-Legendary Ocean Fish (inc 7 crabpot)
  • 12 non-legendary Lake Fish (inc 3 crabpot)

Other Fish:

Crabpot Fish - The Lake and River each contain Periwinkle(0G), Snail/Crayfish(2G). The Ocean contains Mussel/Oyster(1G), Shrimp/Cockle/Clam(2G), Lobster/Crab(3G).

The Lake contains Pike(3G-HHH), Chub(2G-HH), Smallmouth Bass(2G-H), Carp(1G-H), Largemouth Bass(3G-HJ), Bullhead(2G-HJ), Rainbow Trout(2G-J), Sturgeon(4G-JJ), Lingcod(3G-JJJ)

The River contains Tiger Trout/Pike(3G-HHH), Perch(2G-HH), Bream(1G-HH), Sunfish(1G-H), Salmon(2G-HJ), Walleye(3G-J), Shad(2G-J), Cathfish(3G-JJ), Dorado(4G-JJ)

The Ocean contains Tuna(3G-HHH), Albacore/Eel(2G-HHH), Red Snapper(2G-HH), Anchovy/Sardine/Herring(1G-H), Red Mullet/Halibut/Tilapia(2G-HJ), Sea Cucumber(2G-J), Pufferfish/Super Cucumber(4G-JJ), Squid(2G-JJ), Octopus(3G-JJJ)

...

Artifact and Mineral Tiles[]

The game contains 40 tiles with an Artifact on one face and Mineral on the opposite face. When a player gains an Artifact or Mineral, they draw a tile and turn it to reveal the appropriate face.

Artifacts are labelled A/B/C/D/? and worth 1/2/3/4/4 Gold respectively. Minerals are labelled E/F/G/H/? and worth 2/3/4/5/5 Gold respectively. The Mineral face is always worth 1 more Gold than the Artifact face.

The bag contains:

10 A/E Artifact/Mineral Tiles: Dwarf Scroll I/Nekoite, Trilobite/Thunder Egg, Ancient Doll/Calcite, Ancient Seed/Granite, Rusty Spur/Sandstone, Glass Shards/Malachite, Rusty Cog/Orpiment, Dwarf Scroll II/Mudstone, Rusty Spoon/Slate, Amphora/Limestone

10 B/F Artifact/Mineral Tiles: Dried Starfish/Jagoite, Dwarvish Helm/Jamborite, Scapula/Petrified Slime, Handaxe/Marble, Tibia/Pyrite, Chewing Stick/Celestine, Chicken Statue/Esperite, Tool/Soapstone, Arrowhead/Alamite, Ancient Drum/Aerinite

10 C/G Artifact/Mineral Tiles: Nautilus Fossil/Hematite, Rib/Lunarite, Ancient Sword/Fluorapatite, Fossil/Baryte, Elvish Jewelry/Ghost Crystal, Bone Flute/Geminite, Vertebre/Ocean Stone, Skeletal Tail/Opal, Palm Fossil/Kyanite, Anchor/Fairy Stone

5 D/H Artifact/Mineral Tiles: Skeletal Hand/Basalt, Fan/Jasper, Dinosaur Egg/Bixite, Skull/Fire Opal, Dwarf Gadget/Neptunite

5 ?/? Artifact/Mineral Tiles: Strange Doll/Tigerseye, Golden Relic/Lemon Stone, Rare Disc/Obsidian, Golden Mask/Dolomite, Strange Doll/Star Shards

...

Forageable Tiles[]

There are 15 Forageable tiles for each season (4 Wood, 2 Stone, 1 Fiber, 1 Artifact, 1 Mineral, and 6 Forageables). The 6 Forageables are 3 varieties unique to that season, with a regular and quality version of each.

Foraging is the primary way to obtain Wood (for building) and Forageables (for bundles, selling, or making friends). It is also a source mining rewards like stone, artifacts, and minerals.

Season Tile Qty. Sell Price
Spring Daffodil 1 1
Quality Daffodil 1 2
Horseradish 1 2
Quality Horseradish 1 3
Leek 1 2
Quality Leek 1 3
Random Artifact 1 None (Draw a random Artifact Tile)
Random Mineral 1 None (Draw a random Mineral Tile)
Fiber 1 None (Material; Not Sellable or Giftable)
Stone 2 None (Material; Not Sellable or Giftable)
Wood 4 None (Material; Not Sellable or Giftable)
Summer Fiddlehead Fern 1 3
Quality Fiddlehead Fern 1 4
Spice Berry 1 2
Quality Spice Berry 1 3
Sweet Pea 1 2
Quality Sweet Pea 1 3
Random Artifact 1 None (Draw a random Artifact Tile)
Random Mineral 1 None (Draw a random Mineral Tile)
Fiber 1 None (Material; Not Sellable or Giftable)
Stone 2 None (Material; Not Sellable or Giftable)
Wood 4 None (Material; Not Sellable or Giftable)
Fall Blackberry 1 1
Quality Blackberry 1 2
Hazelnut 1 3
Quality Hazelnut 1 4
Wild Plum 1 2
Quality Wild Plum 1 3
Random Artifact 1 None (Draw a random Artifact Tile)
Random Mineral 1 None (Draw a random Mineral Tile)
Fiber 1 None (Material; Not Sellable or Giftable
Stone 2 None (Material; Not Sellable or Giftable)
Wood 4 None (Material; Not Sellable or Giftable)
Winter Holly 1 2
Quality Holly 1 3
Snow Yam 1 3
Quality Snow Yam 1 4
Winter Root 1 2
Quality Winter Root 1 3
Random Artifact 1 None (Draw a random Artifact Tile)
Random Mineral 1 None (Draw a random Mineral Tile)
Fiber 1 None (Material; Not Sellable or Giftable
Stone 2 None (Material; Not Sellable or Giftable)
Wood 4 None (Material; Not Sellable or Giftable)

Crop and Animal Product Tiles[]

Each Season (except winter) has 4 available crop tiles with watering costs from 2 to 4 and equal sell values. Each crop can be flipped to its opposite (quality) side under certain conditions, which increases its sell value by 1 (its watering cost does not change). All crop tiles cost 1 gold to plant regardless of watering cost or sell value.

Watering Cost and Sell Value
Season 2 3 4 5
Spring Parsnip Potato Strawberry Cauliflower
Summer Hot Pepper Blueberry Melon Starfruit
Fall Bok Choy Eggplant Cranberries Pumpkin

Building Tiles

Other Tiles[]

Card Lists[]

Villager Cards[]

The villager deck contains 31 villager cards. Players may attempt to befriend 1 as an action in town. The card indicates their name, any resources loved/hated by them, their birth season, and their gift affect.

Name Loves Hates Birthday Marriage Gift
Haley Crops Forageables, Ore, Geodes Spring Yes Gain 3 Gold
Evelyn Crops Fish, Artifacts, Minerals Winter No Water crops one time
George Forageables Fish, Artifacts, Minerals Fall No Discard a Joja Token from the board
Wizard None None Winter No None
Marnie Animal Products Ore, Geodes Fall No Gain 1 random Animal Product (roll die)
Demetrius Artifacts, Minerals Geodes, Ore, Animal Products Summer No Gain 1 random Foraging Upgrade
Harvey Crops, Forageables Fish, Animal Products Winter Yes Gain 1 item
Penny Crops Geodes, Ore, Artifacts, Minerals Fall Yes Gain 1 Heart
Jodi Crops, Artifacts, Minerals Animal Products Fall No Gain any forageable from the board (not wood)
Caroline None Fish, Forageables Winter No Plant 1 crop from any season
Elliot Fish Forageables, Artifacts, Minerals Fall Yes Gain 1 random Artifact
Robin Animal Products Geodes, Ore, Crops Fall No You may buy any Building(s) spending only Gold
Sebastian None Forageables, Crops Winter Yes Gain 1 available Geode
Pam Crops Fish, Animal Products Spring No Peek at the top of the Villager Deck
Emily Artifacts, Minerals Crops, Fish Spring Yes Draw 1 Event Card
Gus Crops Geodes, Ore, Animal Products Summer No Mimic any other player's friend's gift ability
Vincent Crops Forageables, Animal Products Spring No Peek at the top of the Season Deck
Krobus Artifacts, Minerals Forageables, Crops Winter No Gain 2 Bug Meat
Sam Crops Geodes, Ore, Forageables Summer Yes Gain any 1 Ore
Pierre None Crops, Fish Spring No Gain 1 random Farming Upgrade
Lewis Crops Geodes, Ore, Animal Products Spring No Reveal a Bundle
Linus Fish, Forageables Artifacts, Minerals, Animal Products Winter No Gain 1 random item from the discard pile
Leah Forageables Crops, Artifacts, Minerals Winter Yes Gain Stone from the supply or Wood from the board
Jas Crops Forageables, Fish Summer No Any one player may donate to any Museum Slot
Maru Ore, Geodes Fish, Crops Summer Yes Gain 1 random Mining Upgrade
Dwarf Artifacts, Minerals, Geodes, Ore Fish, Forageables Summer No Craft a staircase (descend 1 level for free)
Willy Fish, Geodes, Ore Crops, Forageables Summer No Gain 1 random Fishing Upgrade
Shane Crops Artifacts, Minerals, Geodes, Ore Spring Yes If you have the Coop, gain 1 Chicken, otherwise gain 1 Egg
Alex Animal Products Artifacts, Minerals, Geodes, Ore Summer Yes Gain 1 random Fish Tile
Clint Artifacts, Minerals, Geodes, Ore Crops, Animal Products Winter No Upgrade any Starting Tool 1 level for free
Abigail Animal Products Crops, Artifacts Fall Yes Gain 1 random Mineral

Event Cards[]

The event deck contains 38 event cards. These are drawn when the event icon shows on a drawn season card. The effects of event cards are generally positive or neutral.

Name Effect
Traveling Merchant Keep. Discard at the River Fishing space to gain 2 items.
The Casino May risk Gold and roll 1 Stardew die. If Heart double risked Gold, otherwise lose it.
??? Gain 1 random Artifact
??? Gain 1 random Mineral
??? Gain a random Mineral, Artifact or Item.
Bear’s Knowledge Flip all Forageable Tiles on the board faceup
Found A Lost Book! How deep do the mines go?” Starting Player gains a random Mining Upgrade.
Found A Lost Book! The Fisherman, Act 1” Starting Player gains a random Fishing Upgrade
Found A Lost Book! An Old Farmer’s Journal” Starting Player gains a random Farming Upgrade.
Found A Lost Book! On Foraging” Staring Player gains a random Foraging Upgrade
Found A Lost Book! Mysteries of the Dwarves” Descend 1 Mine Level for free.
Needy Animals Flip all owned animals to their opposite side
Magic Ink If any player has Wizard as a friend, they may draw 3 Epic items and claim 1.
Grandpa’s Shrine Reveal 1 new Grandpa’s Goal Card, then choose any 1 Grandpa’s Goal Card to discard.
Visit the Spa Starting Player may immediately take 1 bonus action from any location.
Loot Garbage Choose and gain any common item from the discard (if no discards, then draw 1 instead).
Cuddles You give your pet some water. Gain 1 Heart!
Train Passing Through Gain 1 Wood, 1 Stone and 1 Iron Ore.
Giant Crops Choose 1 planted crop. Fill other empty field slots with tiles matching its type and quality.
Mutant Carp Keep. Counts as a Legendary Fish. May sell for 5 Gold, gift or donate.
Making Friends Players may redistribute their friends to other players.
Meteorite Each player gains 1 Stone or any 1 Ore.
The Oasis Draw 3 items, and choose 1 to keep.
Statue of Uncertainty Starting Player gains a random Upgrade Card from any Profession deck.
Spirits are Happy Discard at any time to reroll any dice once.
Bubbly Spot Draw and keep 1 tile from the Fishing Bag.
Weather Report Look at the next Season Card (If it’s a Season End, look at the card after that).
Gunther’s Reward Keep. Discard when any player donates to the Museum to gain an item.
Spring Onion Keep. Discard during your turn for 3 Gold or 1 action.
The Stardrop Saloon Draw a villager, or choose 1 form discard, and keep as a friend.
The Desert Pool Gain any 2 tiles from the Fishing Track.
Visitor at the Farm Draw a villager and receive their gift, then discard them.
Lucky Find! Gain any 2 Forageable tiles form the board (not Wood).
Livin’ Off the Land Plant 3 seasonal crops for free.
Your Pet Loves You If cat, draw and keep 3 Fish Tiles. If dog, gain an item.
The Blacksmith Upgrade any Starting Tool once for free.
Gift From Dad Gain 3 gold.
Fairy Visit A planted crop grows; harvest it as a Quality crop!

Mine Event Cards[]

Name Effect
A Light in the Dark Roll 3 Stardew dice as a bonus Mine action and choose any 2 for your result.
Staircase You may descent 1 Level.
Friendship Gain 2 Heart Tokens
Artifact Gain 1 random Artifact Tile
Dwarf Draw 3 items and choose 1 to keep.
Boulder Gain 4 Stone from the supply.
Mushroom Floor Gain 3 Forageable Tiles from the board (not Wood)
Barrels Gain 2 Wood from discarded Trees or Trees on the board.
Diamond Gain 5 Gold
Ore Node Gain any 2 Ore from the supply.
Epic Item! Gain an Epic Item!
Mineral Gain 1 Mineral Tile
Cave Carrot Trigger any Mine Space on the current Map Card.
Mine Upgrade Gain 1 random Mining Upgrade.
Underground Lake Gain any 2 tiles from the Fish Track.
Empty There is nothing here...

Item Cards[]

Name Trigger Effect
Auto-Grabber Gift Collect from each of your animals (no roll required)
Clay Discard Discard to use as either Wood or Stone.
Dinosaur Gift Gain an Artifact.
Straw hat Passive Keep. Reduce Heart Token cost of revealing or replacing Bundles by 1 (min 1).
Field Snack Discard Discard during your turn to take an extra action.
Pink Cake Discard Discard during the birthday season of one of your friends to gain 2 Hearts
Pet Bowl Spend Action Spend 1 Action to place a Heart onto this card. When pet moves, discard this card to claim all Hearts here.
Heater Discard Discard during your turn to flip all animals you own to their Happy side.
Bait Discard Discard when fishing to add any symbol to your roll or to catch a Crab Pot fish.
Hay Discard Discard during your turn t collect from each of your animals (no roll required)
Miner's Treat Discard Discard to double the rewards gained from any player;s Mine roll.
Milk Pail Discard Discard when collecting from animals to change any dice to Goats or Cows.
Pearl Discard Discard when drawing villagers to draw 2; you may try to friend both.
Oil of Garlic Discad Discard to draw 3 Map Cards for the Mine and choose 1 to place as current.
Warp Totem Discard Discard during your turn to move to any space.
Chest Passive Store up to 4 tiles here (accessable during Planning). Cannot discard Chest unless it is empty.
Cherry Bomb Discard Discard while at the Mine to trigger 1 Mine grid space.
Mega Bomb Discard Discard while at the Mine to grigger 3 Mine grid spaces on a single Map Card.
Mixed Seeds Gift Gift: Discard to gain any 2 crops from supply.
Tub o' Flowers Gift Gift: Discard and gain 3 Hearts Tokens.
Torch Discard Discard during your turn to activate 1 symbol on the current Season Card (cannot retrieve Torch from discard).
Magic Rock Candy Discard Discard during your turn to execute any End of Turn Effect once for free.
Energy Tonic Discard Discard to take 2 free Mine actions while at the Mines.
Backpack Upgrade Passive May store up to 4 tiles on this card (treat like part of owner's inventory)
Wine Discard Discard to choose any player's befriended villager. They give you a gift.
Crab Pot Discard Discard during your turn to gain all Grab Pot Fish from Fish Track.
Coffee Discard Discard during your turn to repeat your previous action.
Joja Cola Discard Discard during your turn to move 1 space.
Incubator Spend Action Discard an egg to gain a Chicken or a Duck (Coop required).
Secret Note Ddiscard Discard to peek at the top card from any deck.
Shears Discard Discard when collecting from animals to change any die results to sheep.
Rain Totem Discard Discard to water all crops (does not benefit from Watering Can). Triggers the Lightning Rod twice!
Rarecrow Discard Discard to cancel the effect of crows on a single Season Card.
Prismatic Shard Discard universally loved gift. May give any villager for 2 Heart Tokens.
Golden Scroll Discard Discard during your turn to reveal any facedown Bundle.
Decorations Discard (Keep). Keep. You may discard 5 Gold to gain 1 Heart Token.
Staircase Discard Discard while at the Mine to descend to the next level.
Lewis's Purple Shorts Other May act as resource tile when donating to a Community Center Bundle
Wild Bait Discard Discard during your turn to take any or all tiles from the Fish Track.

Epic Item Cards[]

Name Trigger Effect
Deluxe Scarecrow Passive Crows do not affect your crops; instead, when they appear, water all crops!
Dark Shrine Discard (Keep) Discard all your friends to complete a revealed Bundle (must discard at least 1).
Minecart Passive Instead of moving during turn, players may jump to any space (no Forageables or Wood collected).
Junimo Hut Gift May discard to complete any revealed bundle.
Solid Gold Lewis Draw When drawn, draw 5 villagers and choose any 1 to keep as a friend. Discard all others.
Stardrop Gift Take 1 free action targeting any space (not tradable)
Copper Pan Passive When you fish, may first gain 1 Ore or Geode of a type available in the Mine.
Ancient Fruit 2 Actions Spend 2 actions to gain a gift from any 1 of your friends.
Statue of Endless Fortune Gift Gain 5 Gold
Greenhouse Passive May plant crops from any season; place crops Quality side up. Counts toward "Expand the Farm" goal.
Mermaid's Pendant Passive Attach to a friend that displays the Mermaid's Pendant icon. (See Rules page 23)
Gold Clock Discard Discard to place current Season Card back on top of the deck.
Galaxy Sword Passive When you roll a monster in the Mine, you may ignore it and trigger any other Mine grid space.
Horse Passive When you move, you may choose to move 1 or 2 spaces.
Crystalarium Gift Gain Gold equal to 2x the value of the Mineral on this card. (Card holds 1 Mineral, placed during the Planning Phase).
Return Scepter Passive Before taking an action on your turn, you may change your location to any space.
Prairie King Arcade System Discard (Keep). Discard 2 Gold to roll 1 Stardew die. If Junimo gain 1 Heart Token.

Tool Upgrades[]

Profession Upgrades[]

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